QuizRiddles
๐ŸŒ EN
0 of 6 answered

1Who created Minecraft and released its first public version in 2009?

2Which company bought Mojang, the studio behind Minecraft, in 2014?

3What was Minecraft called in its very first days of development?

4The Creeper, the game's best-known monster, began as what?

5In the game's world, one standard block represents a cube of roughly what size?

6The game's original, quiet piano soundtrack was composed by a musician known by which name?

Answer all 6 to see your result, or let the timer finish for you.

Did you know?

How a one-person project became the best-selling game

Minecraft started in May 2009 as a hobby. Its creator put an unfinished version online within days and sold early access for a low price, using the income to keep working on it. Players spread the word through videos and forums, and the game had already sold millions of copies before it was declared finished in November 2011 at a fan convention in Las Vegas. He was working a day job at the time.

A world without instructions

The game gives players almost no goals. In survival mode they gather materials, build shelter and fend off monsters at night; in creative mode they have unlimited blocks and can fly. Worlds are generated by an algorithm as the player explores, so no two are alike. A material called redstone carries signals like an electric wire, and patient players have used it to build working calculators and even simple computers inside the game.

Out of the bedroom

The blocky look, chosen at first because it was quick to program, became the game's signature. A version for schools appeared in 2016 and is used to teach subjects from chemistry to history. A United Nations programme has used the game since 2012 to let residents, including children, design parks and public squares in their own neighbourhoods before anything is built. Its simple cubes also let it run on almost any device, from old laptops to phones.

A game that keeps growing

More than a decade after release the game still receives large free updates, which add new landscapes, animals and building materials. By 2023 it had sold over 300 million copies, more than any other video game. Its players range from small children to adults who were teenagers when it first appeared, and many of today's game designers say they learned to create by building in it.