QuizRiddles
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0 of 6 answered

1Which 1972 Atari game, a simple electronic version of table tennis, became the first commercially successful arcade video game?

2Nintendo's home console was released in Japan in 1983 as the Famicom. Under what name was it sold in North America and Europe?

3In 'Space Invaders' (1978) the aliens speed up as you shoot them. Why did this happen originally?

4The famous Konami Code (up, up, down, down...) first appeared in the 1986 home version of which game?

5Which game, written in 1962 by students at MIT on a PDP-1 computer, is among the earliest digital computer games?

6The best-known early 'Easter egg' is a secret room in Atari's 'Adventure'. What did the room contain?

Answer all 6 to see your result, or let the timer finish for you.

Did you know?

A short history of video games

Video games began as side projects in laboratories. In 1958 the physicist William Higinbotham built 'Tennis for Two' on an oscilloscope to entertain visitors at an open day at Brookhaven National Laboratory in New York. The first console for home television sets, the Magnavox Odyssey, went on sale in 1972. It was based on a prototype by the engineer Ralph Baer, who is often called the father of home video games.

Boom, crash and recovery

The late 1970s and early 1980s are remembered as the golden age of arcades. Home consoles grew quickly too, but in 1983 the North American market collapsed. Shops were flooded with rival machines and rushed, poor-quality games, and industry revenue there fell by roughly 97 per cent within two years. Recovery came from Japan from 1985, with consoles whose makers approved each game before release and marked the box with a seal of quality.

New dimensions

Each generation of hardware changed what games could be. Cartridges gave way to compact discs in the 1990s, which stored far more music, speech and video. Three-dimensional worlds became normal in the middle of that decade, and controllers gained an analogue stick so that characters could move smoothly in any direction. Online play, which had existed on personal computers for years, reached consoles around the turn of the century, and touchscreens and motion sensors later widened the audience.

Games as culture

Video games are now collected and studied like films. In 2012 the Museum of Modern Art in New York added fourteen games to its design collection. The Strong museum in Rochester, New York, opened a World Video Game Hall of Fame in 2015. Orchestras perform game music in concert halls, players compete to finish games as fast as possible in an activity called speedrunning, and archivists work to keep old games playable as the original machines wear out.